Site News
TF Classic
Player Classes
General Tips
Advanced Tips
Download Links
Site Links

Demolitions Man

Weapons: 1.) Crowbar - melee weapon 2.) Shotgun - fast but weak 3.) Grenade Launcher - just like in Quake 4.) Pipebomb Launcher - remote bombs. Launch them and then press your special ability key too detonate them.

Grenades: 1.) Hand-grenade - standard frag. grenade 2.) MIRV grenade - the ultimate room-clearer. Initial explosion is BIG, and then, five little bomblets come out and take out any stragglers.

Speed: Average Health: Normal Armor: Average Abilites - Detonate Pipebombs - Set and detonate detpacks, which are explosives that can take out obstructions, making new entrances into the enemy base.

Comments: The demoman is the man carrying the highest number of explosives, so beware of engineer EMP grenades. Set traps with your pipebombs if you are on defense. Set some in your flag room and if anybody comes in, blow them up. Set them around tight corners where the enemy will have to pass them. Use MIRV grenades in rooms of enemies, but stay back or the blast will take you out too. If you go on offense, use your grenade launcher or pipebomb launcher to destroy sentryguns and use your detpacks to clear away obstructions, opening new ways into the enemy base. You're not a good close combatant, since your grenades can damage yourself, and your shotgun is the equivalent of a child's pop gun, so lie low and launch a few pipebombs behind you to scare off pursuers. Bounce grenades round corners to eliminate