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Engineer
Weapons: 1.) Spanner - more than just a last resort crowbar clone, if you
hit a sentrygun or an ammo & armor dispenser, you can repair it,
stock it, upgrade it, etc. If you hit a friend with it, you
repair their armor.
2.) Railgun - an automatic energy pistol, desn't fire as fast as
the nailgun, but hits are quite painful.
3.) SuperShotgun - the double-barreled big brother
of the shotgun
Grenades: 1.) Hand-grenade - standard frag. grenade
EMP grenade - this is by far the coolest grenade in the TFC
arsenal. The grenade explodes and sends out a pulse that
detonates any explosive in the area of affect. Nasty on
demomen and anyone carrying a high amount of explosives.
Speed: Average
Health: Normal
Armor: Average
Abilities - build sentryguns. These motion-tracking gatling guns mow down
any enemy within its range. Upgradeable to level 3, which can
launch rockets every three seconds. Can't detect spies that are
disguised as its team's color, though, so keep careful watch
for suspicious activity.
- build ammo & armor dispenser. These are portable vending machines
that give the user ammo or armor, their choice. The dispensers
make their own armor and ammo over time, but if you want to add
your own, hit it with your spanner and make the selection.
- repair teammates armor by hitting them with spanner
- able to regenerate ammunition over time(never seen this in
action, though).
Comments:
The engineer is the best defender of the base. Able to build sentryguns which
will mow down enemies on sight, he is a valuable asset in base protection.
Also able to build ammo & armor dispensers, which are needed where a resupply
room is not easily reached. To build a sentrygun or an ammo & armor dispenser,
open up your build menu by pressing the special ability key, select what you
want to build, and find a good place to build it, because you can only build
one of each. Build sentryguns in spaces where enemies will have a hard time
running past it without getting a scratch, namely wide open spaces where
enemies frequent. Keep in mind that it takes a second for the sentrygun to
lock onto an enemy, so if you place it in small areas, scouts might run past
it before it could get its sights on him. Don't place it in areas where enemies
can easily destroy it, such a around corners, where demomen could bounce a few
grenades off the wall to destroy it. Place ammo & armor dispensers in places
where a resupply room might not be easily reached, such as flagrooms and
command points. Remember to check your sentryguns and ammo & armor dispenser's
statuses at the lower left of the screen. If their health or ammo or armor is
low, bring out your spanner for some maintenance. Remember that upgrading
and repairing takes metal. Collect metal for your spanner by getting extra
armor. Use EMP grenades in roomfuls of enemies, because most likely the
enemies will have some type of explosive on them. A nasty trick you can do
with the ammo & armor dispensers is place them in narrow corriders where
enemies will run into it. When an enemy runs into your dispenser, a message
will appear, saying that enemies are using the dispenser. Remotely detonate
your dispenser to send the enemy flying!
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