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Heavy Weapons Guy
Weapons: 1.) Crowbar - melee weapon
2.) Shotgun - fast but weak
3.) SuperShotgun - the double-barreled big brother
of the shotgun
4.) Assault Cannon - don't even have to aim this
huge mother. Just point and hold down the trigger.
Watch the bullets fly! This will mow down most
classes with ease. The spray of bullets don't
allow long-range fighting though. Another down-
side is that you can hardly move while firing
the thing, making you a sitting duck for snipers.
Grenades: 1.) Hand-grenade - standard frag. grenade
2.) MIRV grenade - the ultimate room-clearer.
Initial explosion is BIG, and then, five
little bomblets come out and take out any
stragglers.
Speed: Very slow
Health: Normal
Armor: Very high
Abilities - Switch to assault cannon
Comments:
The most heavily armored, heavily armed class in the game. High
armor makes him shrug off most bullets, and even explosions don't
push him around much. The weapon of choice for the HWguy is the
ubiquitious assault cannon. Essentially a minigun version of the
SuperShotgun, this baby can wipe out legions of the lower armored
enemies. It can even take out soldiers without much of a fight.
The best position for the HWguy is defense. If you are the HWguy,
place yourself in a narrow hallway so enemies would have a hard
time getting past you. Don't let them, because you don't have the
speed to chase after them, especially scouts. If they do get past you, warn the people ahead about the incoming. Flag-catching is a poor choice for the heavy weapons guy, unless the person controlling him is an expert. Instead, act as an escort for scouts as they go after the flag. Your MIRV grenades are perfect for those rooms chock-full of enemies. Just throw one in and watch the body parts fly. You also can hang around your own sentryguns, providing extra firepower and defense.
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