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Heavy Weapons Guy

Weapons: 1.) Crowbar - melee weapon 2.) Shotgun - fast but weak 3.) SuperShotgun - the double-barreled big brother of the shotgun 4.) Assault Cannon - don't even have to aim this huge mother. Just point and hold down the trigger. Watch the bullets fly! This will mow down most classes with ease. The spray of bullets don't allow long-range fighting though. Another down- side is that you can hardly move while firing the thing, making you a sitting duck for snipers.

Grenades: 1.) Hand-grenade - standard frag. grenade 2.) MIRV grenade - the ultimate room-clearer. Initial explosion is BIG, and then, five little bomblets come out and take out any stragglers.

Speed: Very slow Health: Normal Armor: Very high Abilities - Switch to assault cannon

Comments: The most heavily armored, heavily armed class in the game. High armor makes him shrug off most bullets, and even explosions don't push him around much. The weapon of choice for the HWguy is the ubiquitious assault cannon. Essentially a minigun version of the SuperShotgun, this baby can wipe out legions of the lower armored enemies. It can even take out soldiers without much of a fight. The best position for the HWguy is defense. If you are the HWguy, place yourself in a narrow hallway so enemies would have a hard time getting past you. Don't let them, because you don't have the speed to chase after them, especially scouts. If they do get past
you, warn the people ahead about the incoming. Flag-catching
is a poor choice for the heavy weapons guy, unless the
person controlling him is an expert. Instead, act as an escort
for scouts as they go after the flag. Your MIRV grenades
are perfect for those rooms chock-full of enemies. Just
throw one in and watch the body parts fly. You also can hang
around your own sentryguns, providing extra firepower and
defense.