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Scout
Weapons: 1.) Crowbar - melee weapon
2.) Shotgun - fast but weak
3.) Nailgun - automatic Quake-ish nailgun
Grenades: 1.) Caltrops - floor spikes
2.) Concussion grenade - powerful and disorienting
Speed: Very fast
Health: Low
Armor: Very Low
Abilities - check flag status
- uncover an enemy spy
- disarm demolition detpacks
Comments:
The fastest class in the Team Fortress army, if you are the scout, you are the primary flag capturer. Escorted by heavier units, you will probably rush right past the sniper's lasers and into the enemy base, outrunning instead of outgunning enemy troops, toward the flag. Your low health and armor make it a very stupid decision to go toe-to-toe with any heavier unit. Your weapons are weak, and your resilency is close to nothing. Instead, drop a few caltrops to slow down the enemy and make a run for it. If you are trapped in a room full of enemy troops, drop a concussion grenade and run out. Enemies will find it hard to shoot anything with their vision spinning. Defense for the scout is a poor choice. The only good reason for a scout to go defense is so that he could uncover enemy spies. Other than that, you have the stopping ability of a gnat against a freight train if you go defense. Your worst enemy is the sentrygun, as they can mow you down in an instant if they catch you in wide open areas. If you see a sentrygun, retreat and warn your friends. Sometimes, you're fast enough to run past sentryguns before they can get a lock on you.
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