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Soldier
Weapons: 1.) Crowbar - melee weapon
2.) Shotgun - fast but weak
3.) SuperShotgun - the double-barreled big brother
of the shotgun
4.) Rocket Launcher - unlike the Half-Life rocket
launcher, there is no laser sight to guide
the rockets. Instead, it can pop off four
rockets before having to duck back into the
trenches to reload. Good anti-sniper weapon.
Grenades: 1.) Hand-grenade - standard frag. grenade
2.) Nail-grenade - Room-clearer. It spins around
spewing nails until it goes BOOM!
Speed: Slow
Health: Normal
Armor: High
Abilities - Reload
Comments:
The all-around man. SuperShotgun for close range combat or
rocket launcher for long-range punch. The soldier is equally
home at assaulting or defending. Although scout-players might
balk at the soldier's slow speed, he is an excellent assault
escort, protecting the scout as he rushes toward the flag by
flushing out snipers and blowing away others. When firing the
rocket launcher, you're best off firing at the ground next to
the enemy instead of firing directly at the enemy and watch it
miss him by a mile. Make use of the blast radius of the rocket.
Launch them at sniper posts and send the snipers running,
allowing you to run for it. You a good defender too. Stay in
a narrow, tight, and long corrider. If someone is going down
the corrider, launch a rocket at him. it will most likely
blow him away. Try rocket jumping. This involves aiming
your launcher at the ground, and pressing the fire key and
the jump key at the same time. If you time it right, you will
take minimal damage. Rocket jumping blows you to new heights,
allowing you do easily access a place that would normally be
difficult to reach.
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