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Soldier

Weapons: 1.) Crowbar - melee weapon 2.) Shotgun - fast but weak 3.) SuperShotgun - the double-barreled big brother of the shotgun 4.) Rocket Launcher - unlike the Half-Life rocket launcher, there is no laser sight to guide the rockets. Instead, it can pop off four rockets before having to duck back into the trenches to reload. Good anti-sniper weapon.

Grenades: 1.) Hand-grenade - standard frag. grenade 2.) Nail-grenade - Room-clearer. It spins around spewing nails until it goes BOOM!

Speed: Slow Health: Normal Armor: High Abilities - Reload

Comments: The all-around man. SuperShotgun for close range combat or rocket launcher for long-range punch. The soldier is equally home at assaulting or defending. Although scout-players might balk at the soldier's slow speed, he is an excellent assault escort, protecting the scout as he rushes toward the flag by flushing out snipers and blowing away others. When firing the rocket launcher, you're best off firing at the ground next to the enemy instead of firing directly at the enemy and watch it miss him by a mile. Make use of the blast radius of the rocket. Launch them at sniper posts and send the snipers running, allowing you to run for it. You a good defender too. Stay in a narrow, tight, and long corrider. If someone is going down the corrider, launch a rocket at him. it will most likely blow him away. Try rocket jumping. This involves aiming your launcher at the ground, and pressing the fire key and the jump key at the same time. If you time it right, you will take minimal damage. Rocket jumping blows you to new heights, allowing you do easily access a place that would normally be difficult to reach.